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Showing posts from November, 2018

Final In Game Advertising Background

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Final waving background for the in game advertising. Plan on changing the colors and contrast to use for multiple ads.

In Game Advertising Test

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Got the blueprint set up and working with the flip node in Unreal for the in game advertising graphics.

Revised Court Texture

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Fixed the issues with the court texture. Had to switch from png with transparency to a jpg due to UnReal's VR version having known issues with transparencies.

Court texture

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Working on final touches for the court texture. Put the lost seam on the basketball for a rough textures more polish and detail needs to be added though as the dimples were stretched in areas when wrapped on to the ball: And modeled a screen, screen is textured in all black and then a flat image plane will be used in game, this will allow the screen to be resized and scaled however needed and then each image plane size will have ads made for it. This allows us to use one model for all the various screen sizes.

Basketball Texture in Progress

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Working on texturing the Basketball model but I missed a seam and will have to adjust the first seam a bit.

ThunderBall progress update.

Here's the presentation on the progress update, were missing two key team members.

Main Screen Buttons and the Lord's Chicken

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Finished up the main screen buttons to go with the title image made. Now to work on digital billboard advertising (the digital billboards that surround the inside of the arena).