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ThunderBall progress update.

Here's the presentation on the progress update, were missing two key team members.

Main Screen Buttons and the Lord's Chicken

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Finished up the main screen buttons to go with the title image made. Now to work on digital billboard advertising (the digital billboards that surround the inside of the arena).

Partial Title Screen UI Imagery.

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Game logo and primary image asset for title screen. Final title screen will have customized buttons, and game elements (balls, defenders, etc) in addition to the game title.

Thunder Ball Help Description Overlay.

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Created a simplified and slightly stylized UI image element for displaying information about the various balls, color, and description of how they worked.   Here's the element. Plan to utilize a simpler san serif font close to the one used in the above picture for "OKLAHOMA" that will scroll across the top with the ball and more info in the lower screen.

Game Project 2: Thunder Ball!

Second game project Thunder Ball which is a cross between basketball and Angry Birds. Created flow chart with key tasks and goals that needed to be accomplished with each phase and contributed to game play idea (balls that did different things). Created different color basketballs for slide as stand in while model assets were being made.

Final Game Presentation for Furred Reich

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Final Slide Presentation Video of Game Play: So I designed the dialogue matrix, did the transparent png icons and the illustrations of the dog soldiers.  In order to bring visual cohesiveness I then textured the buildings, objects, set dressing, cat and dog is style and coloring similar to the icons. The cobblestone tile is actually one that I bought several years ago (for $2) from a game asset site, CGTrader that I adjusted the stroke and coloring on but was not necessarily made from scratch. I still like the original illustrations versus the faded ones made to match the rest of the game better but as said they would not have fit well with the rest of the game's visual style.

More Buildings that make the other Green with Envy.

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At the suggestion of our investors made additional green textures for buildings and a box because cats love boxes.

Textured Buildings.

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Painted and textured the buildings in two basic color schemes, blue: and brown:

Second soldier and Furred Reich cut scene background.

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Finished the second dog soldier who's a big more serious that the first one and the one of the cut scene backgrounds to go behind them. Desaturated version resized for use in game: Now to work on the paint textures for the buildings and the cut scene dialogue box.

Furred Reich German Shepherd Prussian Soldier

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First one of the German Shepherd Soldier a Private who's in trouble for the High Marshall losing his hat. Not sure on his name, Private Scruffy? Desaturated version to be used in the game's cut screen.