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Showing posts with the label team

ThunderBall progress update.

Here's the presentation on the progress update, were missing two key team members.

Main Screen Buttons and the Lord's Chicken

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Finished up the main screen buttons to go with the title image made. Now to work on digital billboard advertising (the digital billboards that surround the inside of the arena).

Partial Title Screen UI Imagery.

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Game logo and primary image asset for title screen. Final title screen will have customized buttons, and game elements (balls, defenders, etc) in addition to the game title.

Game Project 2: Thunder Ball!

Second game project Thunder Ball which is a cross between basketball and Angry Birds. Created flow chart with key tasks and goals that needed to be accomplished with each phase and contributed to game play idea (balls that did different things). Created different color basketballs for slide as stand in while model assets were being made.

Final Game Presentation for Furred Reich

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Final Slide Presentation Video of Game Play: So I designed the dialogue matrix, did the transparent png icons and the illustrations of the dog soldiers.  In order to bring visual cohesiveness I then textured the buildings, objects, set dressing, cat and dog is style and coloring similar to the icons. The cobblestone tile is actually one that I bought several years ago (for $2) from a game asset site, CGTrader that I adjusted the stroke and coloring on but was not necessarily made from scratch. I still like the original illustrations versus the faded ones made to match the rest of the game better but as said they would not have fit well with the rest of the game's visual style.

Redid the fur texture for the Cat and Dog models.

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Retouched the cat and dog textures, however not sure if the UV will map up there's been a bit of confusion on that so make a tileable white and brown fur textures just in case of emergencies.

More filler for the Environment.

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Made textures for more environment filler, street lamp, rocks, trees and a weed.

Textured Buildings.

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Painted and textured the buildings in two basic color schemes, blue: and brown:

Second soldier and Furred Reich cut scene background.

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Finished the second dog soldier who's a big more serious that the first one and the one of the cut scene backgrounds to go behind them. Desaturated version resized for use in game: Now to work on the paint textures for the buildings and the cut scene dialogue box.

Creative Game Concept and Initial Discussion.

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We were given a selection of books to use as concept ideas for a game development project. Dr Seuss Cat in the Hat 1000 Years of Irish Poetry (apparently their poems are very long) Surviving the Swastika Modern Guerilla Warfare Death of Tinker Bell Stepping by the Woods on a Snowy Evening by Robert Frost (an author who believed in using half of his poem as the title) So we appear to have decided on making a game set in World War II Nazi Germany where a cat is giving a mission by his dying girl friend (who is the pet of a Nazi Scientist) named Tinker Bell to take secret information to the Irish Allies.  Phase one is making it out of the Nazi city urban environment where you have to avoid German Shepherds with Nazi arm bands. Phase two is making it through a snowy forest and avoiding wolves to make it to a tied up boat where you begin Phase three crossing the British Channel and avoiding getting wet (you're a cat and hate water) and German U Boats manned by dachch...