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Showing posts with the label dog

Final Game Presentation for Furred Reich

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Final Slide Presentation Video of Game Play: So I designed the dialogue matrix, did the transparent png icons and the illustrations of the dog soldiers.  In order to bring visual cohesiveness I then textured the buildings, objects, set dressing, cat and dog is style and coloring similar to the icons. The cobblestone tile is actually one that I bought several years ago (for $2) from a game asset site, CGTrader that I adjusted the stroke and coloring on but was not necessarily made from scratch. I still like the original illustrations versus the faded ones made to match the rest of the game better but as said they would not have fit well with the rest of the game's visual style.

Redid the fur texture for the Cat and Dog models.

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Retouched the cat and dog textures, however not sure if the UV will map up there's been a bit of confusion on that so make a tileable white and brown fur textures just in case of emergencies.

Dialogue Blueprint for Capture Encounters.

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Dialogue Blueprint for Capture Encounters. The blueprint allows for at once path to recovery of the Useful Response if the correct option is chosen.

Second soldier and Furred Reich cut scene background.

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Finished the second dog soldier who's a big more serious that the first one and the one of the cut scene backgrounds to go behind them. Desaturated version resized for use in game: Now to work on the paint textures for the buildings and the cut scene dialogue box.

Furred Reich German Shepherd Prussian Soldier

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First one of the German Shepherd Soldier a Private who's in trouble for the High Marshall losing his hat. Not sure on his name, Private Scruffy? Desaturated version to be used in the game's cut screen.