Posts

Final Set Dressing ThunderBall

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Final set dressing done by Cole showing the court texture, add banners and blueprint for flipnodes and various trash objects.

All four in Game Advertising Banners

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All four advertising banners in game.

A Tale of Two Flippies (ads)

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Two flipnode ads done for the Thunderball game, two to go.

Final In Game Advertising Background

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Final waving background for the in game advertising. Plan on changing the colors and contrast to use for multiple ads.

In Game Advertising Test

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Got the blueprint set up and working with the flip node in Unreal for the in game advertising graphics.

Revised Court Texture

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Fixed the issues with the court texture. Had to switch from png with transparency to a jpg due to UnReal's VR version having known issues with transparencies.

Court texture

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Working on final touches for the court texture. Put the lost seam on the basketball for a rough textures more polish and detail needs to be added though as the dimples were stretched in areas when wrapped on to the ball: And modeled a screen, screen is textured in all black and then a flat image plane will be used in game, this will allow the screen to be resized and scaled however needed and then each image plane size will have ads made for it. This allows us to use one model for all the various screen sizes.

Basketball Texture in Progress

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Working on texturing the Basketball model but I missed a seam and will have to adjust the first seam a bit.

ThunderBall progress update.

Here's the presentation on the progress update, were missing two key team members.

Main Screen Buttons and the Lord's Chicken

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Finished up the main screen buttons to go with the title image made. Now to work on digital billboard advertising (the digital billboards that surround the inside of the arena).

Partial Title Screen UI Imagery.

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Game logo and primary image asset for title screen. Final title screen will have customized buttons, and game elements (balls, defenders, etc) in addition to the game title.

Thunder Ball Help Description Overlay.

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Created a simplified and slightly stylized UI image element for displaying information about the various balls, color, and description of how they worked.   Here's the element. Plan to utilize a simpler san serif font close to the one used in the above picture for "OKLAHOMA" that will scroll across the top with the ball and more info in the lower screen.

Game Project 2: Thunder Ball!

Second game project Thunder Ball which is a cross between basketball and Angry Birds. Created flow chart with key tasks and goals that needed to be accomplished with each phase and contributed to game play idea (balls that did different things). Created different color basketballs for slide as stand in while model assets were being made.

Final Game Presentation for Furred Reich

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Final Slide Presentation Video of Game Play: So I designed the dialogue matrix, did the transparent png icons and the illustrations of the dog soldiers.  In order to bring visual cohesiveness I then textured the buildings, objects, set dressing, cat and dog is style and coloring similar to the icons. The cobblestone tile is actually one that I bought several years ago (for $2) from a game asset site, CGTrader that I adjusted the stroke and coloring on but was not necessarily made from scratch. I still like the original illustrations versus the faded ones made to match the rest of the game better but as said they would not have fit well with the rest of the game's visual style.

Redid the fur texture for the Cat and Dog models.

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Retouched the cat and dog textures, however not sure if the UV will map up there's been a bit of confusion on that so make a tileable white and brown fur textures just in case of emergencies.

More filler for the Environment.

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Made textures for more environment filler, street lamp, rocks, trees and a weed.

More Buildings that make the other Green with Envy.

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At the suggestion of our investors made additional green textures for buildings and a box because cats love boxes.

Textured Buildings.

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Painted and textured the buildings in two basic color schemes, blue: and brown:

Dialogue Blueprint for Capture Encounters.

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Dialogue Blueprint for Capture Encounters. The blueprint allows for at once path to recovery of the Useful Response if the correct option is chosen.

Second soldier and Furred Reich cut scene background.

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Finished the second dog soldier who's a big more serious that the first one and the one of the cut scene backgrounds to go behind them. Desaturated version resized for use in game: Now to work on the paint textures for the buildings and the cut scene dialogue box.